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A grim dance has begun, and for Miskatonic University librarian Daisy Walker, it is a dance of memory, one that will awaken a horrible nightmare she hoped would stay long forgotten. When an unexpected letter from an estranged friend arrives, Daisy is quickly pulled into an unraveling mystery in Kingsport, Massachusetts - a place where her memory will not be the only thing haunting her dreams. Now, her fate will intertwine with that of world-weary bounty hunter Tony Morgan. The elusive Copperhead Industries wants their stolen secret back, and through manipulation and blackmail, they have secured Tony's acclaimed talents. But this recovery job has quickly turned into one of survival, and this time it's not only Tony's life that hangs in the balance, but the fate of the entire world! From New York City to Kingsport, Massachusetts, Dance of the Damned follows a harrowing search for truth in the midst of eldritch horror.
- Sales Rank: #1352029 in Books
- Brand: Fantasy Flight Games
- Model: NAH04
- Published on: 2011-11-29
- Original language: English
- Number of items: 1
- Dimensions: 6.75" h x .50" w x 4.25" l, .34 pounds
- Binding: Paperback
- 336 pages
- Dance of the Damned [Novel] Arkham Horror by Fantasy Flight Games
Most helpful customer reviews
12 of 12 people found the following review helpful.
Markedly better than Ghouls of the Miskatonic
By Matthew T. Carpenter
Please see my review of Ghouls of the Miskatonic for the context of fiction based on the role playing game Arkham Horror by Fantasy Flight Games.
Ghouls of the Miskatonic was a serviceable novelization of Arkham Horror game play. It was diverting without being memorable at all. Dance of the Damned is so much better than that. Alan Bligh has a good deal of experience writing scenarios for role playing games, and perhaps has written a few short stories, although I have never encountered him before; this is his first novel. Well he has done himself proud. Dance of the Damned transcends the source material and ends up being a corking good read in its on right.
Some housekeeping: like all of the Fantasy Flight Game novelizations, this is a mass market trade paperback, currently listed for $8.99 (I recollect when I was a kid and such books were less than a dollar, while now this price seems pretty reasonable...but I digress). The excellent cover art is by FFG's resident creative genius, Anders Finer. The text runs from page 7 to 329. A brief note but informative about the author is provided; they should do the same for the artist. Editing was tight; I don't recollect any typos.
Daisy Walker (an investigator from the rpg) works as a librarian and investigator at the Orne Library of Miskatonic University, although she seems so much more competent than that (why only becomes clear much later). She is contacted by a friend for her student days in Kingsport, a very worldly and somewhat wealthy Annabel Fawn. Annabel is in trouble; her boyfriend has vanished under mysterious circumstances and has left her with a very small but very potent artifact. Annabel needs a confidant and somewhere to lay low, and comes to Daisy for help in Arkham. In the meantime, tough PI Tony Morgan (another stalwart from the rpg) has just been involved in a rather bloody showdown and ends up in the employ of Mr. Shawcross, a shadowy power broker from Copperhead Industries. Mr. Shawcross makes Tony an offer he can't refuse, basically to track down Maxwell Cormac. It turns out Cormac is Annabel's boyfriend and he has taken something of great interest to Shawcross. You can see how the plot threads intersect. Several groups are trying to get Annabel's artifact, as Daisy struggles to make sense of everything including her own damaged memory, while Tony is hot on their trail. It rapidly becomes clear that powers beyond normal are being exercised (or are exercising their influence on our plane), and relief of human suffering is not one of their primary aims. The plot moves along propulsively, converging in escalating violence in a series of encounters in Kingsport.
I very much liked this book. The prose was crisp, the characters came alive and the dialogue was quite well written. I never thought I was reading a scenario from a rpg; the book worked well as a novel. I found it hard to believe Mr. Bligh is a novice at this. I particularly liked the vivid physical descriptions of Kingsport. The major action sequences were appropriately horrific. The cliff hanger ending (this is a trilogy after all) did leave me wanting more.
There are some things I didn't particularly like, although they did not put me off. For example, the Terrible Old Man of Kingsport puts in a few appearances as some sort of mysterious wizard of unclear motivation or allegiance. I could have lived without that; I guess it was added to connect the reader to HPL's Kingsport.
My bottom line is I am happy to recommend this to fans of Cthulhu mythos fiction in general, not just fans of Arkham Horror. I am looking forward to future Cthulhu mythos works by Mr. Bligh, not just the next two books in the Lord of Nightmares trilogy. This is a book I would like to get in a larger limited edition format, heavily illustrated by Mr. Finer.
2 of 2 people found the following review helpful.
Not bad, but not great.
By Scotter
This relatively short book spends a large amount of time setting-the-scene and ends rather abruptly. (Much like many Arkham horror games now that I think about it).
The author tends toward over-description and perhaps over-flexes his vocabulary muscles a bit to much, however the story moves along very well after the first 100 pages. There are a few moments reading where I really could not put it down, so kudos there.
Without spoiling the ending, the end is more abrupt and feels it was somewhat rushed to complete. Nevertheless, I will be purchasing the second volume.
It's a light read and a good first effort for a new author. I look forward to seeing the series develop.
4 of 4 people found the following review helpful.
A fun read
By Jim
I picked this book up when it first came out and read it quickly. I always love a good quick story especially one related to cthulhu. The story flows well, the characters are developed enough to enjoy them and the writer keeps a sense of mystery and the unknown as the story unfolds. While not a classical cthulhu tale it is a fun read and well worth your time. I recommend this book to anyone who enjoys a good urban fantasy or cthulhu style adventure tale.
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