Rabu, 22 Februari 2012

[S630.Ebook] Download Ebook Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson

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Minecraft: The Unlikely Tale of Markus

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson



Minecraft: The Unlikely Tale of Markus

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Minecraft: The Unlikely Tale of Markus

A completely unique and in-depth look at the creator of Minecraft, Markus "Notch" Persson, and his rise from unknown computer programmer to multi-millionaire international gaming icon. Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in.

Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age.

  • Sales Rank: #489170 in Books
  • Color: multi-colored
  • Brand: Minecraft
  • Published on: 2013-10-17
  • Released on: 2013-10-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.26" h x .86" w x 5.49" l, .75 pounds
  • Binding: Hardcover
  • 256 pages
Features
  • *A completely unique and in-depth look at the creator of Minecraft, Markus "Notch" Person, and his rise from unknown computer programmer to multi-millionaire international gaming icon.
  • *Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire.
  • *256 Pages total
  • *Officially licensed
  • *Brand new

Review
"You may find this book as addictive as Minecraft."—Slate

"At the core of the story of Minecraft is the lesson that success is possible, if you have a good idea and the passion and skill to pursue it. Minecraft is indeed an unlikely tale. That’s what makes it so great, and that’s why this little book will make a terrific holiday gift for the gamer in your life.”—Andrew Leonard, Salon

"Minecraft is a beautifully human story...it's well worth a read and offers, at the very least, inspiration, and at the very most, hope."—TechCrunch

"This book takes his story and gives you a closer look. You learn about the man behind the game. His childhood, his family, the growth of his company and the lives of the people who work there. It doesn’t just give you the big enormous, glamour-filled cut scenes that you read about on the Internet. This book gives you the pixels, the details."—Book Riot

"Suspenseful, grounded, and startlingly relatable. I expected a book about Minecraft; what I got was a compelling story about personal struggle and accomplishment. A perfect gift for Minecraft players, parents of younger players, or anyone interested in indie games."—Game Skinny

"Pulls itself along with the narrative compulsion of a tech biography...outlines a cultural phenomenon in ways that even those who've missed out up 'til now can understand."—The Stranger

"I have been following Minecraft closely for over three years, and yet this book consistently surprised me with new insights into the game's development.  It focuses on the human story behind all those pixellated blocks. I have a new respect for Notch's accomplishments with Minecraft and for all the hard work that the Mojang'ers have devoted to making the game such a phenomenon. This book offers a fascinating and honest peek into the mind of the man who made Minecraft a reality."—Joel Levin, MinecraftEdu co-creator 

"This book explores the man behind the game to a depth that you won't, and that you can't, find anywhere else. In this work, Markus "Notch" Persson has revealed everything about the events that led to an international super-phenomenon. The resulting story will fascinate and inspire."—Sethbling, Minecraft video maker

About the Author

LINUS LARSSON and DANIEL GOLDBERG are two of Sweden’s best-known writers on new technology and the internet. They have been published in the Washington Post and American Computer World, among other places, and quoted by BBC News, the New York Times, and the Sydney Morning Herald. Their first book, Swedish Hackers, was published in 2011 in Sweden. Minecraft, their bestselling English language debut, followed that same year.

Excerpt. © Reprinted by permission. All rights reserved.
Chapter 1
Three, Two, One . . .

It’s November 18, 2011. An old man in a faded gray
sweater looks up from his slot machine. A long and
steady stream of children, teens, and grown-ups flows
through the casino. Their outfits are odd, even for this
place. In Las Vegas, you can count on seeing pretty much
anything: Elvis impersonators lined up on the sidewalks,
gigantic fake-gold lions, drunken weekend revelers, and
fountains shooting water hundreds of yards into the air
synchronized to the tune of the national anthem.
The people streaming through the casino at the Hotel
Mandalay Bay are wearing cardboard boxes on their
heads. Some are in full cardboard-box bodysuits with
armholes that look uncomfortable and make their elbows
stick straight out, like cubist comic-strip characters with
the posture of bodybuilders. The cardboard suits they’ve
squeezed into are painted in large colorful squares, some
green, some black. Others are light blue, brown, and
pink. The man at the slot machines, clueless, returns to
his game, his cigarette, and his morning cocktail.
The cardboard-box people aren’t there to win money.
They continue toward the convention facilities that are next
to the casino, where in a few minutes they will be cheering
as they watch a thirty-two-year-old Swede pull a lever and
release the finished version of their favorite game.
Minecraft. A computer game as incomprehensible to
the uninitiated as it is wildly adored by tens of millions
of people. Those who’ve traveled here are among the
game’s most devoted fans. Not only have they paid airfare
but also, before embarking for Las Vegas, they cut
and glued their suits, modeled on the game’s primitive
block graphics and shapes.
And there are thousands of them, representing a total of
twenty-three countries. The youngest is four years old and
the oldest is seventy-seven. Of the many parents, some
have made the trip just for their kids and are now observing
in awe a world their offspring adore but that is alien to
them. Others are just as passionate as their children.
“We play together constantly,” says a dad with
green-tinted hair, wearing a suit sprayed green, his face
covered with black bars as he poses for pictures with his
identically decked-out son.
A few minutes later. The convention hall where we’re seated
is the largest at the Mandalay Bay. It’s completely packed
and the lights are off. All eyes turn toward the stage and
Lydia Winters, who—impossible not to recognize with her
short, shocking pink hair—is firing up the audience.
“This weekend is going to be awesome!”
Giant screens are mounted on both sides of the stage
so that those sitting farther back can see what’s happening.
They all show Lydia’s happy, glowing, almost cartoon-
character-like smile.
“So many people’s . . . lives have been changed by this
game!”
Next to the stage, just to the left, the weekend’s big star is
waiting for the signal to step up into the spotlight: Markus
Persson, dressed in jeans, well-worn sneakers, and a black polo
that’s a bit tight around the middle. As always, he’s wearing a
black fedora. Markus doesn’t know what to do with his hands
while he waits. He pulls absentmindedly at the hem of his shirt
before his hands land in his jeans pockets, thumbs out.
There is an ocean of five thousand people seated
before him—if seated is the right word, because many
of them stand up as the first of Markus’s colleagues
arrive onstage. Lydia Winters calls them up and one by
one they trudge onstage, shyly wave a little at the audience,
and line up beside her. Jens Bergensten—the programmer,
tall, lanky, his red ponytail hanging down his
back. Carl Manneh—the CEO, who is perfectly okay with
Lydia keeping the microphone. Jakob Porser—Markus’s
old friend and the cofounder of his company. The graphics
guy, Junkboy—no, his real name is never given in
public—who leaps onstage wearing a cardboard box
on his head and making victory signs for the audience.
They’re all Swedish men, all in their late twenties and
early thirties, and they all work at Mojang, the company
that produces Minecraft. Most days they sit and work at
their computers in a shabby apartment on AÅãsoÅNgatan, in
Stockholm. But this is no ordinary day.
This is the moment when the final version of Minecraft
will be released to the public. Which means that until
today, the five thousand people in the audience—and
several million others around the world—have been
playing an unfinished game. A kind of prototype, which
has earned Markus close to $70 million and created one
of the world’s most admired companies.
This is MineCon, the first convention dedicated entirely
to Minecraft. The event began as a random idea at
the Mojang headquarters on SoÅNdermalm, in southern
Stockholm. Markus Persson asked on his blog if anyone
would pay ninety dollars to go to a Minecraft convention
in Las Vegas. Within a few weeks more than 43,000 people
said they would, and the Mandalay Bay was booked.
The hotel is a forty-four-story monumental monstrosity
built entirely of gold-tinted glass. In its twenty-two
restaurants, smoke-filled poker dens, and meandering
indoor malls, you can easily spend several days without
leaving the hotel—exactly as intended. As a rule, casinos
in Las Vegas have no windows or clocks, so that gamblers
will continue to feed money into the machines throughout
the night. The desert gambling mecca is no place for
people with regular circadian rhythms.
The coming days will be an unparalleled spectacle,
bizarre for those unfamiliar with gaming conventions
in general and especially so for those who don’t know
Minecraft in particular. People will line up for hours to
get Markus’s autograph. A costume contest will nearly
degenerate into a riot. Two British men, known by millions
of fans from their YouTube channel, will be greeted
like celebrities when they play videos on the stage, showing
functioning electronic equipment built entirely within
Minecraft.
It’s not that surprising. Minecraft had grown into
an unprecedented success story well before MineCon.
Sixteen million players had downloaded the game; more
than four million of them had paid for it. Minecraft had
been praised by pretty much every gaming magazine and
website in the world. And after all, it’s a game so engrossing
that thousands of its most faithful fans have traveled
to Las Vegas to celebrate that it is finally finished.
We have come here to understand why. We want to ask
the costumed men and women what it is about Minecraft
that makes them love it more than any other game. And
not least of all, we want to know why Markus’s strange
creation has earned him such enormous sums of money.
For it was, of course, the money that made us take note
of Markus Persson in the first place. In late 2010, the
unassuming programmer began to pop up in interviews,
describing how he’d struck gold with his remarkable
game. He always displayed a modest, almost surprised
demeanor in the face of his success. He didn’t seem to
have any idea what to do with his millions.
It looked like an improbable business success, a story
of a quick breakthrough and of sudden riches, a shining
example of how the Internet can shake the foundations
of an industry and create empires within months. But the
closer we looked, the more difficult it was to fit Minecraft
into the usual frameworks. There was no successful marketing
strategy to point to, no business plan that held the
secrets to success. There was just one guy with his own,
slightly odd idea of what the gaming world needed. The
story that emerged had very little to do with polished
businessmen and fast deals. Instead, we found an idea
rooted in Markus’s childhood, one that could only blossom
outside the established framework of the gaming
industry.
Actually, it’s only now, seated a few yards from the
stage, that we fully understand what a star Markus is.
Lydia Winters continues her exuberant introduction as
we scan the crowd. There’s a woman crying in the row
in front of us, which is reserved for special guests. Her
cheeks are pierced and she has henna-colored hair and
red scars in intricate patterns on her arms. There is also
a short girl holding a camera, beaming with pride. Right
beside her, there’s an older Swedish gentleman and a
lady with shoulder-length, pure-white hair.
“This all started because of one person,” says Lydia.
If anyone had entered the hall at that moment without
knowing what was going on, that person would have
guessed she was talking about a prophet. The room
erupts in cheers.
“I think we need to do better than that. I think we need
to chant to get him up onstage.”
The whole audience responds to Lydia’s suggestion.
The roar is deafening. “Notch! Notch! Notch!” Few people
in the room know him as Markus.
Down beside the stage, thoughts race through Markus’s
head. What should he say? He has always hated speaking
in public. On Twitter, he writes for half a million people,
but this is different. Onstage, there’s no backing up and
no erasing what he’s said. It’s all live, going out directly,
both to people on-site and to those following the event
online.
Forty minutes earlier, he had asked for a drink to calm
his nerves. Someone put a glass of vodka in his hand.
Now he’s standing there trying to figure out if he’s drunk
or not. Shouldn’t he be more nervous? There was something
about the stairs too—he shouldn’t look out at the
audience when he walks up onstage, someone had said.
He might trip.
Markus carefully climbs onto the stage. He looks
self-conscious, but breaks out in a timid smile when he
holds up his hand to wave to the audience. The spotlights
seem to blind him completely. Lydia, whose neon-colored
hair is accentuated by her all-black clothing, tries to
get a few words out of Markus. He says something about
“grateful” and “cool.”
“I love you, Notch!” someone from the audience cries.
Markus squirms.
The stage decor consists of paper models and figures
resembling those in the game. One life-size human figure
looks exactly like Steve, the Minecraft protagonist.
There’s a green monster, some boxes, and a column of
blocks sporting a lever. The lever’s not actually connected
to anything, but the energy level in the room rises
when Markus approaches it.
“Are you ready for the official release of
Minecraaaaaaaaft?” Lydia roars.
The audience roars back. A techno beat begins to
pump. But Markus hesitates, grips the lever, lets it go
again. Camera flashes and the noise level in the hall
begin to approach the limits of human tolerance. Finally,
Markus gives the lever a push. Fireworks explode and
confetti shoots out over the sea of faces. The music gets
even louder and the programmers onstage break out
dancing, as Minecraft 1.0 is finally released to the world.
Markus, off to the side, just nods his head to the beat. At
that moment, a technician behind the stage tells us, four
thousand people are logging in to play Minecraft. Four
thousand per second, that is.
Jakob, the old friend from an earlier time, dances up
to Markus and receives a hug that lifts him off the floor.





Use the link below to read an excerpt of Minecraft! 

http://issuu.com/sevenstories/docs/pages_from_minecraft

Most helpful customer reviews

25 of 25 people found the following review helpful.
Notch is the man.
By Amazon Customer
This is how you get your minecraft crazy kid to read a book. My son loves this game and he is now engrossed in this book. The bonus is now he knows what big words like protagonist means. Two thumbs up!

6 of 6 people found the following review helpful.
Must Have For Minecraft Enthusiasts
By P. Farrell
Chances are you have played the huge sensation Minecraft. If you haven't, then chances are you won't like this book, so don't read any further.

This book tells you of the life of Minecraft's creator, Notch. You read about the hard times he has gone through, from his child hood, to today. It's very well written, and will definitely keep you interested. Now I've read some of the reviews on this book saying it's great for kids. I HIGHLY stress against letting kids read it as some of the language it uses isn't exactly appropriate, some of the situations are also not necessarily appropriate for kids.

It's a biography, and chances are if you like the person, you'll like the book.
4/5

1 of 1 people found the following review helpful.
A disappointment
By Cody Jones
Markus Persson won the lottery. Unfortunately, that doesn't make a very gripping tale.

Minecraft was successful from the start. You could draw a straight line between its earliest release and the sale to Microsoft. Sure, there were some problems along the way, but none were so big they could have jeopardized the popularity of Minecraft and the profits of its developers. A trademark legal case that cost $200k? A kerfuffle over an end user license agreement? I think the only reason these pad out the book is because the core story, the actual development of the game, is pedestrian.

So, the book focuses on context. How are indie games different than mainstream ones? Why are blocky graphics appealing? How did YouTube help launch Minecraft into the big leagues? What happens at Minecraft conventions? You might know the answers, or not.

I cannot help but compare this book to "Revolution in the Valley", or "Becoming Steve Jobs". One documents the gruelling effort of a skunk works team creating the first Macintosh, and would probably only appeal to engineers. The other covers the growth and maturation of a renowned CEO. In both cases there was adversity aplenty, which was overcome - sometimes quickly, sometimes years later, and sometimes, most sadly, not at all. Those are interesting stories. The creation of Minecraft is not.

See all 87 customer reviews...

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Kamis, 16 Februari 2012

[D431.Ebook] Fee Download Designing with Creo Parametric 2.0, by Michael Rider

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Designing with Creo Parametric 2.0, by Michael Rider



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Designing with Creo Parametric 2.0, by Michael Rider

Designing with Creo Parametric 2.0 provides the high school student, college student, or practicing engineer with a basic introduction to engineering design while learning the 3D modeling Computer-Aided Design software called Creo Parametric from PTC. The topics are presented in tutorial format with exercises at the end of each chapter to reinforce the concepts covered. It is richly illustrated with computer screen shots throughout. Above all, this text is designed to help the reader expand their creative talents and communicate their ideas through the graphics language.

Because it is easier to learn new information if you have a reason for learning it, this textbook discusses design intent while you are learning Creo Parametric. At the same time, it shows how knowledge covered in basic engineering courses such as statics, dynamics, strength of materials, and design of mechanical components can be applied to design. You do not need an engineering degree nor be working toward a degree in engineering to use this textbook. Although FEA (Finite Element Analysis) is used in this textbook, its theory is not covered.

The first two chapters of this book describe the design process. The meat of this text, learning the basic Creo Parametric software, is found in Chapters 3 through 6. Chapters 7, 8, and 12 deal with dimensioning and tolerancing an engineering part. Chapters 9 and 10 deal with assemblies and assembly drawings. Chapter 11 deals with family tables used when similar parts are to be designed or used. Chapter 13 is an introduction to Creo Simulate and FEA.

Table of Contents


1. Computer Aided Design
2. Introduction
3. Sketcher
4. Extrusions
5. Revolves
6. Patterns
7. Dimensioning
8. Engineering Drawings
9. Assemblies
10. Assembly Drawings
11. Relations and Family Tables
12. Tolerancing and GD&T
13. Creo Simulate and FEA
Appendix A: Parameters for Drawing
Appendix B: Drill and Tap Chart
Appendix C: Surface Roughness Chart
Appendix D: Clevis Pin Sizes
Appendix E: Number and Letter Drill Sizes
Appendix F: Square and Flat Key Sizes
Appendix G: Screw Sizes
Appendix H: Nut Sizes
Appendix I: Setscrew Sizes
Appendix J: Washer Sizes
Appendix K: Retaining Ring Sizes
Appendix L: Basic Hole Tolerance
Appendix M: Basic Shaft Tolerance
Appendix N: Tolerance Zones
Appendix O: International Tolerance Grades
References
Index

  • Sales Rank: #222599 in Books
  • Brand: Brand: SDC Publications
  • Published on: 2013-05-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.75" h x 8.25" w x 1.25" l, 2.80 pounds
  • Binding: Perfect Paperback
  • 544 pages
Features
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Most helpful customer reviews

0 of 0 people found the following review helpful.
Wording choice
By Amazon Customer
Book is helpful, but there is a lot of content and sometimes wording is confusing.

0 of 0 people found the following review helpful.
Five Stars
By Daniel
Really good, helps a lot with pro engineer.

0 of 0 people found the following review helpful.
Four Stars
By Raicer
Good Book. A little wordy.

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[H610.Ebook] PDF Download Black Box Thinking: Why Most People Never Learn from Their Mistakes--But Some Do, by Matthew Syed

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Black Box Thinking: Why Most People Never Learn from Their Mistakes--But Some Do, by Matthew Syed

Nobody wants to fail. But in highly complex organizations, success can happen only when we confront our mistakes, learn from our own version of a black box, and create a climate where it’s safe to fail.
 
We all have to endure failure from time to time, whether it’s underperforming at a job interview, flunking an exam, or losing a pickup basketball game. But for people working in safety-critical industries, getting it wrong can have deadly consequences. Consider the shocking fact that preventable medical error is the third-biggest killer in the United States, causing more than 400,000 deaths every year. More people die from mistakes made by doctors and hospitals than from traffic accidents. And most of those mistakes are never made public, because of malpractice settlements with nondisclosure clauses.

For a dramatically different approach to failure, look at aviation. Every passenger aircraft in the world is equipped with an almost indestructible black box. Whenever there’s any sort of mishap, major or minor, the box is opened, the data is analyzed, and experts figure out exactly what went wrong. Then the facts are published and procedures are changed, so that the same mistakes won’t happen again. By applying this method in recent decades, the industry has created an astonishingly good safety record.

Few of us put lives at risk in our daily work as surgeons and pilots do, but we all have a strong interest in avoiding predictable and preventable errors. So why don’t we all embrace the aviation approach to failure rather than the health-care approach? As Matthew Syed shows in this eye-opening book, the answer is rooted in human psychology and organizational culture.

Syed argues that the most important determinant of success in any field is an acknowledgment of failure and a willingness to engage with it. Yet most of us are stuck in a relationship with failure that impedes progress, halts innovation, and damages our careers and personal lives. We rarely acknowledge or learn from failure—even though we often claim the opposite. We think we have 20/20 hindsight, but our vision is usually fuzzy.

Syed draws on a wide range of sources—from anthropology and psychology to history and complexity theory—to explore the subtle but predictable patterns of human error and our defensive responses to error. He also shares fascinating stories of individuals and organizations that have successfully embraced a black box approach to improvement, such as David Beckham, the Mercedes F1 team, and Dropbox.

  • Sales Rank: #23983 in Books
  • Published on: 2015-11-03
  • Released on: 2015-11-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 1.12" w x 6.37" l, 1.00 pounds
  • Binding: Hardcover
  • 336 pages

Review
Praise for Black Box Thinking

"Mathew Syed has issued a stirring call to redefine failure. Failure shouldn’t be shameful and stigmatizing, he explains. Instead, he shows that failure can be exciting and enlightening — an essential ingredient in any recipe for success. Full of well-crafted stories and keenly deployed scientific insights, Black Box Thinking will forever change the way you think about screwing up."
—DANIEL PINK, author of Drive and To Sell Is Human

Praise for Bounce

"Insightful and entertaining"
—DAN ARIELY, author of Predictably Irrational

"The most important book I’ve read over the past six months."
—PETER ORSZAG, economist, in The New York Times

"A fascinating subject and Syed is a dazzling writer."
—OWEN SLOT, The Times London

"Everything Mathew Syed Writes is worth reading."
—LYNN TRUSS, bestselling author of Eat, Shoots & Leaves

About the Author
Matthew Syed�is a columnist and feature writer for The Times of London and frequently contributes to the BBC as a radio and television commentator. His previous book, Bounce, was an international bestseller. He has won numerous awards for his journalism and is an in-demand public speaker for organizations such as Goldman Sachs, BP, Rolls-Royce, and Oxford University. He lives in London.

Most helpful customer reviews

22 of 23 people found the following review helpful.
GREAT BOOK. HIGHLY RECOMMEND READING!
By Gadget Junkie
A colleague of mine sent me a link to a BBC article regarding this book several weeks ago. As an patented inventor and product designer I was very intrigued by the title. This is the first book I have read by this author. As I read through its pages, I found Matthew Syed's writing style to be captivating enough to keep my attention while describing events and facts which could otherwise be very dry. For that reason, I am compelled to read his other works, but merely based on the content, I have already recommended this book to dozens of people. The concept of learning from mistakes is as old as recorded history. However, if you think that is what this book is about, think again. There are many nuances to the subject matter disclosed which can be very thought provoking and enlightening. On several occasions I actually put the book down, feeling compelled to rethink dozens of situations in my own life where I have made mistakes, not learned from them and ended up repeating them, stuck in closed loop logic.
My key takeaway from reading this book is that Mr. Syed identifies a well-known flaw in humanity to which some critics at first blush might yawn and say “so what, nothing new here” Failure analysis has been around for centuries. Not exactly… this book covers a lot of ground. The Black Box failure analysis model has only been in use for a very limited amount of time in human history, yielding incredible results in aviation safety used for the benefit of all humanity. Yes, individuals throughout history have used versions of failure analysis to solve issues, either for themselves or for small scale issues. But this recent model transcends others in that it truly eliminates the need or benefit of lying, omitting information or tampering with evidence. By doing so, you only perpetuate a problem which could eventually end up costing you your life or the life of your loved ones. I spoke my friend who is a pilot and Lt. Col in the US Air Force about claims in this book and he confirmed the legitimacy and efficacy of the program, stating that US Military standards are slightly different than commercial aviation, but no doubt that you are immune to prosecution and encouraged to fully disclose information, which is solely used to improve safety for not only for the military, but for the greater good of all mankind. In my mind, that is what makes it unique.
If you were to tell a pilot in 1935 that in 2015, more pilgrims would die traveling on foot to Mecca (or being politically correct, Hajj 2015), then 3 billion passengers on commercial airplanes, travelling at 575 mph, taking off and landing in everything from thunderstorms and dense fog to snow, ice and gale force winds, sometimes even banking between skyscrapers on approach, they would have looked at you as though you were insane and told you to seek immediate psychological help. But those are the facts, made possible by human beings working together using this system and for the greater good of all.

9 of 9 people found the following review helpful.
Thinking about Black Box Thinking and the path to success
By marcos_grande
Having listened to this book twice through, then read the reviews posted thus far, it’s difficult to imagine adding to what has already be written by way of summary. So rather than a review, this is more a reflection of personal experience which I hope proves insightful.

My goal in downloading this book was the hope of drilling down into the concept of “failing better;” an idea borne of Samuel Beckett’s oft cited quotation. And though my initial intention was not to validate my own opinion about the efficacy of introducing my students (I’m an educator) to the idea of iterative progress, I wanted to know whether “success through failure” was more than an empty promise. I was not disappointed.

Matthew Syed is a compelling storyteller. His keen eye for our cultural biases toward kneejerk blaming and scapegoating, overvaluing perfection and underestimating the transformative power of “learning from your mistakes” illustrates how reasoned evaluation can been hijacked by expediency and need for tidy (but misguided) explanations when things go badly wrong.

In my view, the most valuable takeaways from Black Box Thinking include, but are likely not limited to, the following:

• Understanding the complexity of a situation requires decelerating the evaluation process if for no other reason than for the sake of making time to take a broader view.

• Ignoring variables doesn’t make them go away, but does make for an incomplete formula that begs for inaccurate conclusions.

• Intuition-based assumptions are generally self-serving and, for the most part, accurate by pure chance alone.

• Data is a four letter word that needs to be part of decision-making. That it may appear as inconvenient truths or mitigating circumstances doesn’t invalidate it.

There are no doubt additional important insights that I’ve not listed, not the least of which is the book’s underlying premise that success is an iterative process which must include failure, and even repeatedly so. The bottom line is that Black Box Thinking is well worth the read -- all 300 pages of it -- and particularly worth the listen as an audiobook (well-narrated). The thought-provoking storytelling alone is worth the price of admission. More than food for thought, the well-substantiated assertions and suggestions are inspiring signposts along the path forward.

3 of 3 people found the following review helpful.
A compelling well written book
By Reg Nordman
A very insightful book. Ever wonder why airflight really learns from mistakes, while healthcare continues to make deathly mistakes every year ( despite tremendous leaps forward in medicine). You will be inspired and then dismayed by Syed's book. If you are any way involved in innovation, total quality, best practices and group productivity, this is a book you need to read. Funding/controlling bodies for institutions such as healthcare, governance, the legal system need to also read this book and act on it. A compelling well written book. Good for a four hour plane ride ,there and back

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Sabtu, 11 Februari 2012

[I535.Ebook] PDF Ebook The Art of Thinking: A Guide to critical and Creative Thought (11th Edition), by Vincent R. Ruggiero

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The Art of Thinking: A Guide to critical and Creative Thought (11th Edition), by Vincent R. Ruggiero

Accessible and engaging, this unique text offers concrete, practice strategies for critical and creative thinking and includes many opportunities for practicing these fundamental skills.

The Art of Thinking introduces students to the principles and techniques of critical thinking, taking them step-by-step through the problem-solving process. Emphasizing creative and active thought processes, the author asserts that good thinking and problem-solving is based on learnable strategies. The book's four parts, “Be Aware,” “Be Creative,” “Be Critical,” and “Communicate Your Ideas,” present students with a process for solving problems and resolving controversial issues. Discussions of how to evaluate ideas and how to question long-held assumptions or biases help students look at concepts critically. This text can be used in freshman experience courses, freshman composition courses, and a wide array of other courses where instructors want to enhance students' critical thinking skills.

  • Sales Rank: #156526 in Books
  • Published on: 2014-02-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.80" h x .60" w x 5.90" l, .80 pounds
  • Binding: Paperback
  • 288 pages

About the Author
Vincent Ryan Ruggiero is an internationally known writer, lecturer, and consultant whose areas of special interest and expertise are critical and creative thinking, ethics, educational reform, and social criticism. A pioneer in the movement to make thinking skills instruction an important emphasis at every level of education, he holds the rank of professor emeritus, State University of New York at Delhi, and resides in Dunedin, Florida. Professor Ruggiero's 22 books include Beyond Feelings: A Guide to Critical Thinking, Thinking Critically about Ethical Issues, The Art of Thinking, Teaching Thinking across the Curriculum, A Guide to Thinking Sociologically, Warning: Nonsense Is Destroying America, Making Your Mind Matter, The Practice of Loving Kindness, and Corrupted Culture.

Most helpful customer reviews

0 of 1 people found the following review helpful.
The content is great from the little I read of it and the ...
By Amazon Customer
I rented this book to use for my critical thinking class. I didn't get the chance to use it much because, our professor was changed and we had to switch books. The content is great from the little I read of it and the size and weight is good for someone who carries a lot of books to school or class.

0 of 1 people found the following review helpful.
Book
By lakila
Greatly needed book at a great price and great condition!

0 of 2 people found the following review helpful.
Very insensitive book. Horrible.
By Rhiannons_Fyre
This book was required for a Humanities 115: Critical Thinking class for my degree. I was really quite shocked at how horrible this book was. The questions it asked hit on very touchy subjects and the assignments out of this book were based on opinions. I somehow managed to make a B in this class despite giving a lot of my answers as "It's really none of my business as to whether...." This book needs help and a course in sensitivity training. Horrible, absolutely horrible.

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Selasa, 07 Februari 2012

[Q672.Ebook] Download PDF Smart MEMS and Sensor Systems, by Elena Gaura, Robert Newman

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In recent years, MEMS have revolutionized the semiconductor industry, with sensors being a particularly buoyant sector. Smart MEMS and Sensor Systems presents readers with the means to understand, evaluate, appreciate and participate in the development of the field, from a unique systems perspective.The combination of MEMS and integrated intelligence has been put forward as a disruptive technology. The full potential of this technology is only evident when it is used to construct very large pervasive sensing systems. The book explores the many different technologies needed to build such systems and integrates knowledge from three different domains: MEMS technology, sensor system electronics and pervasive computing science.Throughout the book a top-down design perspective is taken, be it for the development of a single smart sensor or that of adaptive ad-hoc networks of millions of sensors.For experts in any of the domains named above the book provides the context for their MEMS based design work and an understanding of the role the other domains play. For the generalist (either in engineering or computing) or the technology manager the underpinning knowledge is provided, which can inform specialist decision making.

  • Sales Rank: #11105283 in Books
  • Brand: Brand: Imperial College Press
  • Published on: 2006-08-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.04" h x 1.41" w x 6.36" l, 1.98 pounds
  • Binding: Hardcover
  • 552 pages
Features
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Positive Teaching in the Primary School (Effective classroom behaviour management), by Frank Merrett, Kevin Wheldall

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Positive Teaching in the Primary School (Effective classroom behaviour management), by Frank Merrett, Kevin Wheldall

Managing troublesome behaviour in the classroom is a problem faced by every primary yschool teacher at some time. Some nursery and infant teachers claim that every year more and more young

children are starting school with behavioural problems. Teachers too frequently complain of lessons being disrupted by unacceptable behaviour, and yet the important skills of effective classroom management are seldom mentioned in initial teacher training.

The authors are much in demand by schools to provide training in their positive teaching methods for dealing with troublesome behaviour. In this book they present their tried and tested procedures for establishing effective classroom behaviour management.

The au

  • Sales Rank: #7604916 in Books
  • Published on: 1990-02-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.50" h x .28" w x 5.50" l, .36 pounds
  • Binding: Paperback
  • 128 pages

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